This game has been in the minds of gaf heads for some time now, and when the release date snuck up on me, I headed to EB on my lunch break to pick up a copy. I should have read the reviews first. IGN basically bashed it and gave it a very average review, other site gave it acclaim.The game is pretty straight forward, you are Trane, a "toy" graf artist inspiring to be a legend. Your rival are other bombers and the cops (and a special anti-grafitti task force). Even underground subway workers try to tek a oiece out of you. This brings me to the first problem; the game is oddly enough very combat heavy, which isn't a problem (hey, punks jump up to get beat down...) but it is a gripe if the controls suck.Or maybe suck is too harsh a word, lets just say when Trane jumps, it like he' s floating. It's unstable to say the least, and in a game with alot of jumping, climbing, and fighting, thats a no siree.But as wonky as it is (and you will never forgive it), you will adapt or better yet, accept it and move on to the games stronger points, which is sleek presentation, style and graf influence. Yes, I've bombed before, Im not going to be a dumbass and tell you where, but I was young, into art, and heavily influenced by the colors and style.I still marvel at really great pieces, and have yet to fully grasp the ever evolving 3d nature of the current graf trend. It really is great art when done properly, I love it.Marc Ecko loves it too, and it shows. Unlike GTA where tagging was a mini game, Getting up covers all aspects.One reviewer was pissed that you could put up your own piece, but to me, that was a stupid gripe. How interactive do you want games to be? it would have been nice, but it also would have meant alot of extensive peripheral crap that I dont have i.e. eyetoy and such. So just enjoy the fact that you can pick the styles and colors in which Trane bombs his moniker 'Trane' and be done with it.later, stenciled letters and numbers can allow you to be creative and write your initials and birthdate. see? think outside the box dammit!
The story is quaint, powered by the voice talents of Talib Kwali and others. Rosario Dawson adds her pipes to a very sexy female character who goes out with Tranes rival, Gabe.Charlie Murphy is White Mike, and there are curse words abound, SO THIS ONE IS NOT FOR KIDDIES IN BOTH SUBJECT MATTER AND LANGUAGE.Let them learn about graffitti the hard way, but visiting central booking....wait, that's not right either.
Bottom line....IF YOU DONT ENJOY BOMBING OR DONT CARE ABOUT GRAFITTI ART, INFLUENCE, OR SUB-CULTURE, THIS GAME WILL BORE YOU.Even if you do, it will aggrivate you with the wonkiness of the controls. it's not that the layout is bad, Trane just feels like he's not grounded to wats around him.He david Blane levitates all over the damn place!The interface, and music (Diddy did something right for a change) is awesome. They literally put you in Tranes Tims. you see and experience what he does, and when you bomb a 'heaven spot' it feels cool.some challenges get repetitive or tedious, such as tagging a van eight times....isn't once enough? others require you to take pictures of the tags of legends in order to upgrade you own style, which is sorts nice. I dont know how else to stress the fact that if you dont like grafitti, walk past this one.
The method of tagging a big piece is kinda cool, when you get a drip, it really bugs you. Doing it could have been more precise, but the fact that you are timed helps.I cant see alot of people messing up though, unless they have absolutely no coordination, its easy is what Im trying to say.Graphically, I've seen better and worse.The tags are sweet, Trane's are colorful and vary in style.you can use marker, stencil, and stickers for throw-ups; and latter move on the rollers and wheat paste.Characters are blocky, and the environment is not GTA go wherever the hell you want to. Trane has specific objectives and spots that he MUST bomb. Of course, you can write on most (not all) walls, but it's pointless to do so unless they give you rep points for it. Still, it is funny to see 'trane' written all over the evironment, too bad you cant tag moving cars!
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Product Description:
Hip-hop artist Talib Kweli provides the voice of Trane, an outcast and rebel determined to establish his credibility in the politically oppressive city of New Radius, but who ultimately becomes the unlikely leader of an urban revolution. "Getting Up" offers players a unique combination of skills, including the sneak and street fighting abilities needed to battle through the city's rough streets and Get IN restricted areas; the dexterity and agility to scale any object in order to Get UP graffiti tags and spread the message of rebellion; and the ingenuity to evade, escape and Get OUT.
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